Saturday, 15 January 2011

The Principles of Animation

1. Squash and Stretch - Defining the rigidity and mass of an object by distorting its shape during an action.

2.  Timing and Motion  - Spacing actions to define the weight and size of objects and the personality of characters

3. Anticipation - The Preparation for an action.

4. Staging - Presenting an idea so it is unmistakably clear.


 5. Follow through and overlapping action - the termination of an action and establishing its relationship to the next action

6. Straight ahead Action to Pose-to-Pose action -
The two contrasting approaches to the creation of movement

7. Slow In and Out - the spacing of the in-between frames to achieve subtlety of timing and movement

8. Arcs - the visual path of action for natural movement

9. Exaggeration - Accentuating the essence of an idea via the design and the action


 

10. Secondary Action - the action of an object resulting from another action



11.  Appeal  - creating a design or an action that the audience enjoys watching

12. Personality - in character animation is the goal of all of the above